Team cuRiosity
MACQUARIE UNIVERSITY
We present the results of our exploratory research that aims to:
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
Demographic information of the created avatars, i.e. age, gender, ethnicity (this is for avatars only)
Happiness rating how satisfied the players were from their epilogue endings
Skill level avatar’s final skill level at the end of the game
Risk metric in a playthrough each bad decision leads to a strike and after 3 strikes you fail that scenario
Percentage complete progression in the game to 100% i.e. player starts in a bad state and ends with an optimal state
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
Player attempts
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
Call:
lm(data = plotted_data)
Residuals:
Min 1Q Median 3Q Max
-0.19093 -0.02680 0.01298 0.03892 0.19442
Coefficients:
Estimate Std. Error t value Pr(>|t|)
(Intercept) 0.59776 0.04097 14.59 2.87e-10 ***
percentage_completed -0.87059 0.08612 -10.11 4.33e-08 ***
---
Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1
Residual standard error: 0.09996 on 15 degrees of freedom
Multiple R-squared: 0.872, Adjusted R-squared: 0.8635
F-statistic: 102.2 on 1 and 15 DF, p-value: 4.33e-08
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY
MACQUARIE UNIVERSITY